stellaris do hive minds need amenities. Instinctive Synchronization in the Synchronicity tradition gives +2 amenities to Synapse Drones -- Done, but I have to build more synapse buildings everywhere. stellaris do hive minds need amenities

 
 Instinctive Synchronization in the Synchronicity tradition gives +2 amenities to Synapse Drones -- Done, but I have to build more synapse buildings everywherestellaris do hive minds need amenities  Also the Ascetic Civic we will take reduces pop amenity usage

12 Amenities will come from the Capital, leaving 88 to be generated from jobs. I build repair facilities, but it does not help. " I don't think it's innappropriate for a single unifying force to occur in a hive mind made up from billions and billions of dronesBut this ignores that hive minds experience deviancy, hive mind planets have stability, and hive minds can even have planetary revolts which form new hive minds. Once you get that, massive livestock populations no longer directly influence stability. Many people may think hive-minds being many drones forming a single. Hive Mind Ideas. Do start with Rapid Breeder, to buy into the Hive Mind forté (or say "screw it!" and go Lithoids with "Budding" and go all-in on Pop Assembly; I've never tried that, but it'll probably work). Starting tradition is often Prosperity, but Discover, Expansion, Mercantile, and Supremacy are all completely valid openers. is this intentional or is my save bugged? playing with achiev-friendly UI color changing mods only. All Discussions. Progenitor Hive Minds are more akin to ants or bees - a family that tends to operate in a unison seemingly unachievable by normal organics, with some form of central control. As a hive mind, you're naturally taking biological ascension, and nerve-stapled livestock stop impacting happiness. Reply. Hiveminds are really inefficient in producing amenities. Also, there is a mod that adds Hive Queens, and Parasitic Embryos Hive Mind Civics. from trait, -10% from bio ascension, -10% from Adaptability traditions (genocidal xenophobes, isolationist xenophobes, hive minds, marauders) and another -5% from event. Stellaris lore is deliberately light on the details in order to let players fill in the blanks themselves. This makes Talented a great trait to have. Stellaris Wiki Active Wikis. The only way I would do unruly, is if I keep empire sprawl (primarily pops. Using Hive Warrens in combo with Ascetic reduces the need for jobs that produce amenities. With a hive mind, there's no equivalent. especially before you got traditions to reduce pop usage. undercoveryankee. Hive minds who wanted to allow interbreeding to expand the Hive mind would be even worse. Artistic-Side-3896 • 2 yr. Otherwise, you will need to go through the Genetic Ascension perk and tradition tree, and one of the traditions unlocks assimilation into or out of hive mind. Devouring Swarm is the best tech-setup of the Hive Mind. There is one exception to this and that is displacement. That means 1/4th of your drones are set aside for amenities instead of production, so you want to push that number down instead of up so your empire can produce the most resources. The mind doesnt need to know how long worker drone A worked, it just needs to know if the minerals are still coming in or not. For standard empires the Entertainer is your go-to choice, which produces 10 amenities each as well as a decent 2 unity. It's so you have a type of empire that doesn't need to deal with the hassle of factions and consumer goods, and while they are incredibly underdeveloped (and boring if unmodded) as they were a part of the first DLC ever made, they do have one feature that even Machine Empires don't have and that is not needing to employ maintenance pops. Instinctive Synchronization in the Synchronicity tradition gives +2 amenities to Synapse Drones -- Done, but I have to build more synapse buildings everywhere. Imperial Prerogative, Technological Ascendancy, Mastery of Nature, Voidborne, and Defender of the Galaxy all stand out as options. Ascetics is also a very good Empire civic you want to use next time if not going random as that reduces the amenities needed by 15%. Essentially a hive mind version of Rogue Servitors except the non-hivemind pops acted as the defenders of the hive in exchange for being kept in the lap of luxury by the hive. Or a ring-world later on. But I do think both are already lined up for future updates. Unlike normal factions, there moods are not linked directly to pops - so Gestalts still enjoy the benefits of not worrying about pop happiness or political power. Well, as a hive mind I managed to get 300-some pops on to Fen Habbanis, with no deviancy left and sufficient amenities. Just beware that they do have some late-game issues, as they need to pay for their population growth which gets really expensive in the late-game compared to organics that just get their growth for free. Due to this I find it rather restrictive that we can't make a proper psionic hive species, but rather we're forced down the biological ascension path. Charismatic, Aesthetic, those are very much god tier for amenities. Crypto1. Hive-Minds tend to play in a pretty isolationist way, only concerned about the hive surviving and thriving. MozarteanChaos Apr 14, 2020 @. Stellaris. Look at Traditions. Both those building stay up until the planet is close to full, then they get changed to a different facility that I need . Then hive minds also don't have to deal with happiness and as a result are far less concerned about low habitability. However, they'd function in Stellaris terms like a normal empire. . They are not the all-or-nothing type from before, but they still leave a surplus of those. This misses a huge part of Stellaris Hive Minds: Deviancy. Also you can use the "city district" to get more maintenance drones. Hive minds have a lot of population growth, but don't get as much of a resource advantage as machines, or access to a lot of bonuses a non-gestalt empire gets from their ethics. Empires with the Evolutionary Mastery ascension perk can change the citizenship of hive mind pops to Assimilation,. Hive minds cannot run the massive build cost reduction or upkeep reduction, but those are niche builds arguably centered on abuse of the system and take a while to set up. However, unlike other Hive Minds, Necro-Hives will allow their Livestock to procreate. For simplicity sake. 79 which is only a 5. Hive mind civics are notoriously bland, but I do like Natural Neural Network because of the extra research option. Generally, if you can have a large number of planets, there is little reason not to do so, since they will all develop more or less at the same pace. Ascetic is the best (excluding the two that make you genocidal) civic for hives, needing to employ less Maintenance Drones is great and the extra habitability is nice. Starting traits: Positive: Rapid-Breeders (+2), Very Strong (+3) Negative: Non-adaptive (-2), Fleeting (-1) Civics: Devouring Swarm, Divided Attention. I have not tried necrophage hive minds myself yet, but since hive minds can not share planets with other species, I would guess this combination requires a very aggressive playstyle to keep your pops growing. Per job, entertainers are far more effective than maintenance drones while also providing unity. But hiveminds do have one big weakness, which is having the worst researchers in the game. Now the question is, on which kind of planets would I boost amenities with either 1. I want to build a hive mind that can make some alliances if it chooses to do so but that has a population that grows extremely fast in numbers. And while habitability is a restriction early on, hive minds can go down the genetic engineering ascension path, which (with a little micro) basically obviates habitability as a concern. 8 per Job, or from 6 to 7. Hive Minds and Machine Empires struggle with Amenities due to a deliberate design decision. Which gets smaller the more techs/traditions you research. , and gives more grow. Hiveminds Synapse drones produce their. Hive minds work for me, but machine pre-ftl is kind of gash. 3 or something. 6 ! Capured from the Orion beta stream. Foundry for alloy (the one thing you can use). [9] See Also [6] amenities, for hive mind, and I choose a perk where I don't really kind of needed that, or my species won't need that but as I read the other reply I need to build some sort of hive maintenance building, but yeah most of my own species are cool with it though only those conquered races are so upset about everything doing rebellion and all that. The situation has a good story and is fun to have the chance to decide if the primitive empire will become a hive mind or not. Ascetic is fine, but keeping up with amenities is usually not a problem. And you need energy and minerals to fuel your alloy and science production, and Hive Worlds are unquestioningly the single best planet type for basic resource production for any hive mind. For Hive Minds it's more efficient to actually use the Tech World designation instead of your capital though, because the job upkeep of Brain Drones is exorbitant. Mar 6, 2019. Aquatic is bad for Hive Minds on live version. It is 2257, you have 1 starport, 37 used fleetcapacity, +84 alloys/month, 12 planets. r/Stellaris • We need more uniquely bizzare pre-FLT planets and/or parallel Earth types to meaningfully inreact with. The necrophage pops I start with give me a nice resource bonus depending on if they are lithoid or organic. It will create some Maintenance Drone jobs & they will produce amenities. Stellaris Gestalt Civics explained and ranked into a tier list. This is why the Charismatic trait is actually considered excellent for Hive Minds, since amenities are such a huge problem for them. The problem is hive minds only produce amenities from maintenance drones, it's only 4 per maintenance drone, and every drone needs at least 1 amenity. Especially with good traits. Amenities represent the services other than housing that need to be available on a planet for pops to be happy. Before, I could use Holotheaters to get +10 amenities per entertainer job. Hey guys ive read some stuff on hiveminds from people on this subreddit saying they arent op. A normal empire has to unlock the other three slots and I think the sixth slot is gated behind tech IIRC. The Fan Hivemind. They work somewhat like housing, in that supply and demand are calculated separately for each planet, but most of your Amenities will be created by pops holding suitable jobs and not by your. Lets make a tier list. They cannot migrate, don't have trade, don't have ethics for reliable diplomacy. Start a hive mind game with tree of life (likely best origin for hive) and not only do you start with 33 population, you also get up to 8. Best. One world for a ship building facility. With a hive mind, there's no equivalent. Azi_Dahaka12th Dec 7, 2018 @. The problem is hive minds only produce amenities from maintenance drones, it's only 4 per maintenance drone, and every drone needs at least 1 amenity. 79 which is only a 5. As the fans need to slow down, lest they damage their ships' priceless collectible. ago. Being able to pull infinite minerals out of every single planet is less useful when you also need someone to refine it, where as non-gestalts cover a lot of their mineral and energy income with megastructures. Pops can go over 500 and will not stop growing (or decline) until the required housing exceeds available housing by 15% (or 25%). Originally posted by Esoteric Reference: Yeah -30 isn't a big deal. On a per-pop basis, standard empires are significantly more productive than gestalt consciousness empires in the mid-late game once they hit their post-scarcity economy. Lowered the spawn chance for the legendary paragon Keides by 75%. Consider going Biological Ascension and taking either Fertile or the new Vat-Grown (I don't think you can take both). Unless you really need that +1 to RA and have some tech rush plans then I'd swap it. None. Each livestock should be producing about +3 food. Also you can use the "city district" to get more maintenance drones. I've colonized all the planets that are within the green habitable range, and now have nine of them, and I have them maxed out as far as energy districts, but I'm still short of energy. Share. Species rights determined how species are treated in an empire. Yes. ; About Stellaris Wiki; Mobile viewYes, amenities are a very annoying issue to deal with as hive minds, but on the flip side you are freed from the plague of consumer good production (which I find to be the by far most frustrating thing about playing non-gestalt empires) and thus have one full planet (or several building slots on every other planet) completely free to do. They don't need commodity ( The orange resources ) This benefit is completely offset by the higher upkeep on their researcher, which costs a whopping 6 minerals per month. Figure out a planet loadout you like and has minimal maintenance drones for each planet type and start spamming them as you need them and your pops can support. This page was last edited on 11 February 2020, at 18:14. I will always take Prosperity, Supremacy, Aptitude, and Harmony eventually. Look at Traditions. Does the hive-mind just go, "Oh, those pops over there, on those planets that were just conquered? Yeah, those aren't part of me anymore," or is it more like the control nodes have been disabled and the mindless husks aren't capable of doing anything. Hey guys ive read some stuff on hiveminds from people on this subreddit saying they arent op. As a hive, you’d want to settle everywhere. Machine empires already have +50 Energy output day 1. Immortal ruler means you get crazy +unity bonuses forever, and hive mind leaders have the same max age but can be recruited approximately 15-20 years younger, so basically, they start with enduring trait automatically by having young leaders. After some time i realized that 80% of the galaxy was settled by self-enlightened hive minds. Due to not being affected by Happiness, Hive Minds have no methods of increasing Approval Rating for pops. 75 empire size. While the best hive minds can get without tech is 1 influence/month due to ethics. Doing my first run as Rogue Servitors. But the hive mind has evolved to be alone and knows very little of conflict. Also gestalts dont need amenities at all, they are gestalt consciousness, and even semi-individual gestalt society dont need so many entertainers (maintenance drones) to funcion, one drone know how to cure others, and everyone knows that. Also it's easy to miss but those nodes don't count towards the leader cap. There is also an event that gives -30 Stability on the colony, which is bad. And when the advisor says "Enemies occupied our Nest" and "Crushing an Hostile Hive" it's pretty easy to see that a full Organic shipset and city set with new mechanics is pretty much needed. While you do want a small surplus for Colony ships, the only real use for a Surplus is the planetary decision to distribute Luxury Goods, which gives you a temporary, and very micro intensive amenities boost for your planet. This article is for the PC version of Stellaris only. 10. Here are the best hive mind civics. the mindless drones would have. I apologize for the incorrect information in my previous response. I bring Order to the Chaos. 5% overall increase in growth. I do have a cousin who enjoys hive mind (i guess he doesnt mind how inferior those bios are to machines) and he seems to do fine with em. I haven't played hivemind since they added them, and now the building that gave the amenities job is gone and only city districts are giving them. Yes, Deviancy is a distinct problem for hive minds. Large growth tax. City arcologies for pops and some clerk jobs (hives don't have clerks or a use for the trade value they produce). The natural neural network civic gives you science from unemployed, but this unemployed do not need goods like utopia run empires. Going from 40% to 50% is pretty much irrelevant as a Hive Mind. ago. That gives 334 and 134 months per additional pop or one pop every 27. . There are plenty of Hive Mind fantasies going around where the link between the individual members of the hive is psionic rather than natural. Amenities, in general, are infrastructure and items needed for life to proceed smoothly. Ascetic mitigates your needs by reducing amenity usage. Which is great since it makes Stellaris' hive-minds the loneliest beings on the universe. It makes it a lot easier to colonize worlds with low habitability. This is why hive mind should need consumer goods. Taking over primitives and converting them into livestock will decrease the approval rating of any planet with the livestock. Machine Empires do not have to worry about producing food or consumer goods, they do not have to keep their pops happy, they get +1 pop when colonizing from the get go, they do not have to deal with factions, they have an easy time with ameneties, their leaders are immortal due to being machines, they can colonize all worlds right away due to the +200% habitability they get and they get. This makes it more expensive to get traditions and accession perks to get bio-ascension to finally be able to remove the unruly trait. the projects in fact arent that expensive, as you only modify a few pops. Low amenities -> Lower stability -> Negative modifier to "Resources from jobs" You need amenity-producing jobs to off-set this. Sort of like a cross between faction unity and trade value. Machine Intelligences have a better selection than Hive Minds do. Important because Stellaris is very much a front-loaded game where. The latter makes more sense, but there isn't in-game evidence for it. It takes 4 unemployed drones to produce the ~same research as 1 brain drone (actually more on social), but that brain drone also creates a net -6. The only way I would do unruly, is if I keep empire sprawl (primarily pops. We want to have only enough of stay over 50% stability. The Stellaris hive mind is a gestalt consciousness though. Jump to latest Follow Reply. Any trait, tech, tradition or civic that improves amenities is the best thing you can get because it frees up so many workers! Bonus points, your capital buildings produce synapse drones, enough to satisfy the need for amenities for some time. If you want to assimilate enemy pops, you have to take the generic modification ascendancy. There are multiple options available in Stellaris for purging but most are blatantly genocidal and therefore result in most of the galaxy despising you for your genocidal tendencies. I use up a building slot for a Hive Warren to get some amenities that do not come from jobs. Then I consume every world I see. 3) Hive Consciousness (Happiness): This is a continuation of the concepts above, and is a way to incorporate bonuses to happiness to actually provide some kind of benefit to Hive Minds. ; About Stellaris Wiki; Mobile view Yes, amenities are a very annoying issue to deal with as hive minds, but on the flip side you are freed from the plague of consumer good production (which I find to be the by far most frustrating thing about playing non-gestalt empires) and thus have one full planet (or several building slots on every other planet) completely free to do. You will not be able to squeeze out an economy/research operation as strong as a regular empire can. . What rights can be selected depends on whether the species is the main. After i get genetic mastery and conquered a bigger civ with 160 pop gene modified them to nerve stampled, agrarian, delicius and nomadic. I'm sure it's much better for an organic hive mind. Let's assume a factions drones are super welcomed by other empires because they down have happiness. ~100ish minerals total, pretty good. Your pops are not effected by happiness, you get large growth bonus and sprawl reduction as stated on authority type. The +20% Bio Research can help you get trough the research faster. Yeah, you can't "become" a hive mind empire mid-game. How ever you should dedicate one planet to entirely synaptic nodes no sentinels needed as deviancy wont raise due to the amount of amenities being produced Also add spawning pools and clone vats Of course you also need to use your outposts to gather the trade value and protect it from piracy, which again is something hive minds don't need to do at all. My friends all seem to think they are broken, is this…Hi, I discovered that now is possible to encounter primitive hive minds. I understand why the entire galaxy hates a hive mind, and I think it's a good way to balance out some of the more awesome aspects of the. Due to the number of great edicts that exist now, Executive Vigor is a solid option. DO NOT build them up. I use up a building slot for a Hive Warren to get some amenities that do not come from jobs. Without me they are a bunch or disparate limbs flailing against each other. Lets break down the civics available to Hive Mind empires in Stellaris. Mind you we do get +10 amenities for an upkeep of 2 energy (if both jobs are filled) with the basic "hospital". Any trait, tech, tradition or civic that improves amenities is the best thing you can get because it frees up so many workers!Bonus points, your capital buildings produce synapse drones, enough to satisfy the need for amenities for some time. It's not that good for Gestalts either, again because 2 unity is worse than 4 unity base gestalt unity jobs, and without ruler jobs the gestalts really want high unity output per job. 22. First we don't need residental districts. This page was last edited on 13 April 2017, at 11:37. Also the Ascetic Civic we will take reduces pop amenity usage. It's not utopian abundance. Machines are stronger the less habitable planets you play on. 0 unless otherwise noted. CaelReader • Synthetic Evolution • 2 yr. At least until you need the planets for actual resources. It’s in moments like this that the game you think you know pretty well slaps you in the face and whispers And as per a few pages ago the interaction with amenities and happiness and approval and stability is considerably more complex. Even if you are a peacefull hivemind the deviancy becomes a problem when your planets starts getting to around 80 pops, you need two sentinel buildings around 100 (At least my empire did, how the empire is built might off course effect it). The idea this DD presents is that drones, while they do need to be part of the hive mind to survive and function, do not need very much direct control. Many Voices. Minor nerf in the early game to amenities, but gives you an event chain where you spend increasingly higher amounts of consumer goods to get bonuses to amenties. Related Topics. Long story short: Its a combination of poor stats at virtually every corner for Hiveminds. Dunno if Unruly still a good hive trait. Capured from the Orion beta stream : r/Stellaris. As any machine empire, taking over other machine pops should directly integrate them into. It doesn't make any sense for them to have ethic attraction because. Allow you to stack up amenities quickly and easily. For Hive Minds, when you need amenities you can either employee Maintenance Drones which are just clerks but even worse, or you can use a building slot to make the Unity building which also grants amenities. I've been doing well with hive minds, but there is one aspect to running a hive mind that baffles me: amenities and stability. No Maintenance Drone jobs on Hive districts for no reason. I am the brain that controls them. I do have quite some experience in Stellaris, but this is the first time I approach this kind of setup. In this authority, every citizen operates as a single entity and is controlled by the hyper organism known as a hive mind. Important because Stellaris is very much a front-loaded game where. They generate more influence for faster system acquisition and do not waste alloy space on consumer goods . . If you're finding it hard at first, take species picks that reduce amenities usage; hive minds need 1/4 drones assigned to maintenance, so knocking that down. . However, they'd function in Stellaris terms like a normal empire. I appreciate not wanting to remake a bunch of text or trying to redesign features just around one rather niche ethic. Instead of having unity, ethic attraction and amenities, the perk was different for hive minds. [9] Or hive mind pops can produce 0. Sep 30, 2020. This in and of itself sounds very anonymous and 'meh', but it actually gives you high flexibility to do one of several thing: 1. TL;DR: Subterranean is an origin that works best for organic Hive Minds, NOT normal empires or even Lithoids. Maybe machine intelligence is handled closer to bio empires than hive minds. Some pre-FTL civs can convert to hive mind (fun to watch, btw), but any human operated civ has to start as hive mind. Finally it comes time fully integrate one. #2. It gives you 20% more amenities production. Add the -15% from aesthetic to it and you wont need any maintenance drone jobs on most worlds (as long as you have a fully upgraded Sensorium. Slaves normally only take up . It is available only if have the Utopia DLC for the biological empire or "Synthetic Dawn" if you want a machine one: Then on the right, under "Authority" you can select are you a machine or biological hive mind. On top of that, Hive Minds, with their housing buildings, get 50% more housing per building slot than Machine Worlds (12 with an Expanded Warren compared to 8 with an. It could also have other flavor differences, like some buildings having different names and some aspects simply. Methone. But those setups let you have food production worlds as mining worlds. Their bio trophies are happy though). ago. 8 housing). 0 base robot build speed, which becomes 3. They are. Without me they are a bunch or disparate limbs flailing against each other. Maybe we need both a regular Hive Mind that gets access to an additional ethic, and a Fanatical Hive Mind that's absolutely unified and has no ethics other than its own whims. A lack of amenities negatively affects your stability. Allow me to detail what my problem lies with. ScreamCon Apr 7 @ 12:35pm. The Hive Mind is probably the weakest empire type right now. Devouring Swarm is good, but thats it. Hives, as organic pops, suffer all habitability penalties. As a comment below me pointed out, apparently taking cybernetics allows you to assimilate hivemind pops as a Driven Assimilator. 0) but never really gave hive minds a proper chance because I like roleplaying with friendly empires. First 50 years Sensorium Sites will provide you with all the amenities you need as well as balls to the walls awesome amounts of unity. g. But the hive mind has evolved to be alone and knows very little of conflict. Stellaris. Cybernetics has a really good trait for reducing the need for it to the point that. Neural Network is a worse technocracy, ascetic is always a must-have due to amenities problem. The others have more niche uses as a first pick. Lets look at all of the standard civics available to hive mind and machine empires in Stellar. A hive planet, a mining world, and a fortress world at least. Getting food for alloys was never a problem, and it allowed me to dump minerals into research, which has been a significant economic bottleneck in previous. Lets dive in!Chapters:0:00 Intro0:10 F tier2:48 C tier5:14 B ti. Consider going Biological Ascension and taking either Fertile or the new Vat-Grown (I don't think you can take both). Potato Soup. ago. A hive planet, a mining world, and a fortress world at least. As long as pop growth is king, I think that robots are a pretty key part of an "optimal" playthrough with a non-hive/spiritualist empire (hives having massive pop-growth and spiritualists experience real costs with influence). I provide them a goal, a vision, a direction. Hive minds have a bunch of inefficiencies baked in that standard empires do not, and the. And I agree Very Adaptable is dead weight. Nexus Districts are the Machine Empire equivalent of City Districts. Maintenance Drones produce amenities, so yes. Prioritize Energy Production: As a Machine Empire, your main resource is energy. Eat your smaller neighbours whenever you can do so without making yourself vulnerable. 1. 25 unity/pop, which will help a lot for hives. I don't really understand why there isn't maintenance drones job on Hive districts as there is with Machine. "We believe that our constructors were in fact gods" Wormhole FTL. 24 Fantastic Participants of the Community have created these 24 Hive Minds for a Battle to the. #14. The hivemind isn't bad, and I'm sure you are stronger than it seems, but you have to think, the other empires scores are also based on things you can't obtain such as alliances, vassals, etc. In actuality no new minds beyond the initial founders ever join the gestalt consciousness of the elder brain, according to the 2e Illithiad. An idea I've had for hive minds, is that they become obsessed with sapient culture, they love individuals for the art they create that a hive could not conceive of. ago. Rapid expansion and overwhelming force is the name of the gameHive minded lithoids don't get increased average lifespans - and you'd actually be more likely to have a leader die early on you as lithoid. Planet capacity is capped at 500, regardless of free housing or unblocked districts. After some time i realized that 80% of the galaxy was settled by self-enlightened hive minds. The hive is not perfect at allocating resources to their maximum effect. PSA: Apparently Hive Mind Pops Can't Be Made Biotrophies, So This Is Awkward Now. Using Hive Warrens in combo with Ascetic reduces the need for jobs that produce amenities. Hive Core capital buildings now provide +1 spawning drone at 80 pops, in lieu of the fact. Stellaris Hive Minds can still experience crime, embezzlement, and laziness. They can not survive with others so they either evacuate or die under others or expatriate the original species. Keep your amenities positive and disable as many maintenance drones as you can. Sorted by: 5. Amenities, in general, are infrastructure and items needed for life to proceed smoothly. Another resource you won't need). So what I'm proposing is to have an origin specific for hive minds that changes them from a "natural" hive mind into a psionic hive mind with access to the psionic ascension path instead of the biological one. Metroplex038 • 1 yr. While not lighting the world on fire. With almost no buildings I struggle to keep hive minds amenities up and crime down and that was already tough when pops got up before. As a hive mind, you're naturally taking biological ascension, and nerve-stapled livestock stop impacting happiness. PROS. Really really bad. Here's a trick: When you take over a new planet with a new species the hive mind assimilation begins but when 1 pop is converted you can go to the species page and apply the hive mind template to all the others, greatly speeding up the assimilation time at the cost of your society research. • 1 yr. Amenities are directly responsible for the stability of your planets as a hive-mind, and lacking them reduces all of a planet's production. ago. Their pops still require amenities (although not consumer goods) and that’s accounted for in-game. With the release of Overlord, this feature was scrapped in favor of allowing Progenitor. Now that would be 667 consumer goods for one additional pop. All zerg are psionic, they're just not all powerful psionics. Ultimately hive minds are just underbudget though. Ascetic is universally good for hive minds, NNN not so much. It is just that stellaris is still a game and need to have a pretence of balance. Stellaris Real-time strategy Strategy video game Gaming. Also the Ascetic Civic we will take reduces pop amenity usage. Neural Network is a worse technocracy, ascetic is always a must-have due to amenities problem. Real-time strategy Strategy video game 3 comments Best RadiantFleet • 2 yr. Nuts and bolts for repairs. Another one I had a lot of fun with was lithoid calamitous birth hive mind terrovoure. 1. AKA using caretakers to play Optimus Prime: The faction. Personally I'd rate the Precursors as follows:and cuts out trade value means that power players can outperform any hivemind player if they have a well polished strategy. They can not survive with others so they either evacuate or die under others or expatriate the original species. Hive minds seem to use largely organic tech, you can't research robot techs and thus can't synthetically ascend I suspect psionic development takes a level of introspection, seeking answers beyond the senses, and (for lack of a better word) 'faith' that hive minds (being so grounded in the physical and biological) just are not able to achieve. Ultimately hive minds are just underbudget though. Raneknug • 1 yr. Tend to be independent of resources generation rng. I've been playing as a Hive Mind since 1. An Illithid community is a bunch of individuals ruled by a ruler that happens to be a small hive-mind with only one body. ) More posts you may like r/Stellaris Join Finally, you don't need high Amenities. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. Lithoid, hive mind (to cancel our growth malus), traits: Unruly, sedentary, pre-planned growth, crafter smiles, and charismatic.